Skyrim Modded Game Save Xbox 360

Recently I've added some modded game saves to a friend's XBox console. Some are pretty cool actually. It's rather simple using an app called 'Horizon'. I've also modded some other games for him, like Borderlands 2, etc. Which got me thinking.why couldn't I transfer my own PC game saves to his or my XBox. So I tried it. AND IT WORKED!

[Request] New Skyrim Save Editor Xbox 360. Your best bet for getting a modded save is to post. The PC version of Skyrim says the version of the save game is. Skyrim COMPUTER game saves Run skyrim as normal LOAD the. Installing Padwalker more. House mods like this to my xbox 360 save but couldn't. Feb 02, 2012 x Elysian x Presents The Elder Scrolls: Skyrim - The ultimate Game-Save labeled this because this will more than likely.

Skyrim Modded Game Save Xbox 360

This Modded, Skyrim save is BEFORE the character customization, so you'll start from the very start of the game and you get to customize your character, so once you.

All I had to do was take my.ess files and copy them into some safe place (I put them on my desktop) then changed the file name to 'Savegame.dat' then used the Horizon app in insert/replace an existing game save. My saves were transferred to a flash drive then reloaded onto the console. Mind you the character was butt ugly and nude, since no mods made the transfer for obvious reasons. BUT, and this may be the most useful part, my character then permanently maintained the attribute bonuses of the modded enchanted items that she/he was wearing at the time of the transfer. These effects are still running in the active effects list and you can equip new enchanted items to stack on top of those. Just something to ponder. Not sure how useful it really is since you can just make super potions on the console anyway.

A little update here. I just transferred a XBox game save to my PC game and it worked and was playable.

I ran it through the vanilla Skyrim launcher. All I had to do was extract the 'Savegame.dat' file from the flash (via Horizon) and rename it in a format that was PC friendly (ex; 'Save 150 - [character name] 01.01.01.ess'). A little later I am going to take a friend's saved game, add goodies via console commands and then attempt to move it back to his XBox console to see if the changes survive the transfer. I would suggest not using the SKSE launcher (seems obvious, but who knows?) and disabling all mod.esm and.esp files is probably a good idea, too, just to avoid any possible conflicts when the file is transferred back. I'll update later when I have more answers and details.

This is kinda' fun. I've always been the tinkering type anyway. By the way, this same method works for FO3/NV and (probably) Oblivion. So far as I can tell, you can only transfer information that is recorded in your save file. Anything that requires an ESP or ESM to activate won't work, because the save only records that you have the modded weapon, but contains no information on the weapon (aside from a custom vanilla enchantment - because the values are recorded).

Even creating a vanilla barrel of vanilla weapons in the middle of Whiterun won't transfer over. (But if you take the weapons out of the barrel and save, the weapons will transfer even if the barrel won't) An easy way to test what will and won't transfer between PC to Xbox is to simply deactivate the ESP. What you loose from the game with the ESP missing, you'll lose on the Xbox. And vice versa.